Game Designer / Software Developer
FINDING HOME
ROLE
Game Design/ Developer
DESCRIPTION
Finding Home is a 2D side-scroller set in a dystopian post-apocalyptic world. You are a crash landed alien trying to find his way home, through expansive dialogue and multiple options to lead you. Fast paced combat against AI.
Responsibilities
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Programmed all gameplay mechanics
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Movement, Combat, AI, UX/UI , Save/Load, Boss Fight
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Main character Animation
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Used procedural animation with Inverse Kinematics to create his movement animations
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Particle Effects and VFX
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Version Control, Merging, Lead Code Review
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GitHub Desktop was used for version control
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Project Description the concept of the project was about wayfinding in a foreign environment. Worked within an international team of 5, where outside my main responsibilities I also helped teammates in hitting deadlines by providing help on their workload.
Features
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Responsive AI for NPCs' and boss fights.
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Procedural animation tools used for cutting down development time using Inverse kinematics.
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Save/Load system using JSON files for saving.
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Combat animations with procedural animation using Inverse Kinematics