Game Designer / Software Developer
Slimes Cook-Book
ROLE
Team Lead / Lead Programmer / Graphics / Networking / Environment Design
DESCRIPTION
Slimes Cook-Book is a multiplayer co-op puzzle game. Set in a world that fragmented after an experiment went wrong. The Slime and Wizard duo need to find their way to collect the recipe needed to cast a spell to fix their world. Solve multiple collaborative puzzles to progress through the broken islands floating around.
Responsibilities
-
Gameplay programmer
-
Puzzle mechanics and design
-
Movement and dynamic interaction with different puzzles
-
-
Networking
-
Steam integration through Fizzyworks
-
Mirror library for Networking
-
-
Graphics Rendering
-
Slime rendering through Raymarching / Environment interaction and( wall sticking ).
-
Vfx and Shader for waterfall rendering and river
-
Environment props shader
-
-
Ui /Ux
-
Ui design
-
UX implementation
-
Steam friends connection and sync
-
-
Environment Design and Creation
-
Design enviroment based on the floating islands in Avatar movie
-
Optimized Lods for props scattered around the islands
-
Features
-
Co-Op / Steam Multiplayer
-
Multiple scenes / Server base async loading
-
Slime Simulation / Fluid Sim
Project Description
The concept of the game was about getting people to learn how to communicate better. The design of the puzzles is centered around getting people to talk more with each other and find better ways to describe actions needed.
Team management was done with SCRUM. Team was made up from 7 people throughout most of Europe. I was the Scrum Master and manager of the project. My priority as manager was facilitating and helping my team members in hitting their deadlines and helping them with any problems they had.